<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments for Inside Hoggworks</title>
	<link>http://www.blog.hoggworks.com/blog</link>
	<description>This is Hoggworks trying to make the second season of dotBoom, while building several other shows at the same time, and hoping each of which will be exponentially better than dotBoom 1.

This is, perhaps, a catalogue of the thing that will kill Brian Hogg.</description>
	<pubDate>Sat, 05 Jul 2008 01:27:49 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
		<item>
		<title>Comment on Take the Stephen Colbert Puppet Challenge! by Nan</title>
		<link>http://www.blog.hoggworks.com/blog/2008/05/19/take-the-stephen-colbert-puppet-challenge/#comment-318</link>
		<dc:creator>Nan</dc:creator>
		<pubDate>Tue, 20 May 2008 17:57:53 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/05/19/take-the-stephen-colbert-puppet-challenge/#comment-318</guid>
		<description>Hi...I Twittered the challenge. (I'm following you under the username NanB.)</description>
		<content:encoded><![CDATA[<p>Hi&#8230;I Twittered the challenge. (I&#8217;m following you under the username NanB.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Puppet Design: Wolfman. by Gabriel Mansour</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/28/puppet-design-wolfman/#comment-295</link>
		<dc:creator>Gabriel Mansour</dc:creator>
		<pubDate>Mon, 05 May 2008 10:16:38 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/28/puppet-design-wolfman/#comment-295</guid>
		<description>Ack, I can't spell. It's &lt;strong&gt;Gei&lt;em&gt;c&lt;/em&gt;o&lt;/strong&gt;, not "Geiko". Feel free to delete this comment while correcting the original.</description>
		<content:encoded><![CDATA[<p>Ack, I can&#8217;t spell. It&#8217;s <strong>Gei<em>c</em>o</strong>, not &#8220;Geiko&#8221;. Feel free to delete this comment while correcting the original.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Puppet Design: Wolfman. by Gabriel Mansour</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/28/puppet-design-wolfman/#comment-294</link>
		<dc:creator>Gabriel Mansour</dc:creator>
		<pubDate>Mon, 05 May 2008 10:13:49 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/28/puppet-design-wolfman/#comment-294</guid>
		<description>I like the Wolfman. Great Design! He reminds me a little bit of the &lt;a href="http://cavemanscrib.com/" rel="nofollow"&gt;Geiko Caveman&lt;/a&gt;, though that might just be because he's also a hairy beast in people clothes.

Sigh, I wish I could draw as well as you can…</description>
		<content:encoded><![CDATA[<p>I like the Wolfman. Great Design! He reminds me a little bit of the <a href="http://cavemanscrib.com/" rel="nofollow">Geiko Caveman</a>, though that might just be because he&#8217;s also a hairy beast in people clothes.</p>
<p>Sigh, I wish I could draw as well as you can…</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building a Demo Reel. by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-284</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Mon, 28 Apr 2008 23:08:20 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-284</guid>
		<description>A revised count takes it down to a much more manageable, yet still fairly insane, 56. Which is still, in and of itself, more than we've yet made in total.</description>
		<content:encoded><![CDATA[<p>A revised count takes it down to a much more manageable, yet still fairly insane, 56. Which is still, in and of itself, more than we&#8217;ve yet made in total.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for a new metric. by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/26/looking-for-a-new-metric/#comment-282</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Sat, 26 Apr 2008 21:27:33 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/26/looking-for-a-new-metric/#comment-282</guid>
		<description>That's a very good point, but a question I would have about the value of viewer interaction with a show is the kind of show. In one of my shows, dotBoom, there was fairly low back-and-forth between myself and the audience, because it was pretty much a sitcom, and intended to be a more one-way kind of show. Ask Palpatine, on the other hand, has been designed to get viewer interaction, as the central gimmick requires viewers to send in questions. 

Interaction is a good, but maybe not required element, I think. Or maybe an indicator (1 comment = X viewers?). I very rarely make any attempts to communicate with anyone involved in the shows that I like the most. Even my very favorite shows, the ones I feel deeply attached to, exist as a one-way street for me: I watch the show, would buy their product, and check out the products their advertisers are selling, but basically don't communicate with them.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very good point, but a question I would have about the value of viewer interaction with a show is the kind of show. In one of my shows, dotBoom, there was fairly low back-and-forth between myself and the audience, because it was pretty much a sitcom, and intended to be a more one-way kind of show. Ask Palpatine, on the other hand, has been designed to get viewer interaction, as the central gimmick requires viewers to send in questions. </p>
<p>Interaction is a good, but maybe not required element, I think. Or maybe an indicator (1 comment = X viewers?). I very rarely make any attempts to communicate with anyone involved in the shows that I like the most. Even my very favorite shows, the ones I feel deeply attached to, exist as a one-way street for me: I watch the show, would buy their product, and check out the products their advertisers are selling, but basically don&#8217;t communicate with them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for a new metric. by MattCampagna</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/26/looking-for-a-new-metric/#comment-281</link>
		<dc:creator>MattCampagna</dc:creator>
		<pubDate>Sat, 26 Apr 2008 21:21:49 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/26/looking-for-a-new-metric/#comment-281</guid>
		<description>Considering the Holy Grail of videoblogging for anyone who does it beyond the casual person diary style, is finding a way to make it financially stable, I'd say the need for a metric that traditional advertizers would understand would be in order. Roxanne Darling's article here:

http://www.barefeetstudios.com/2008/04/18/are-you-addicted-to-big-numbers/

Did a great little study on the value of high numbers vs. qualified numbers, that essentially blows the TV model of more eye-balls = more money right out of the water. 

In the case of one of my video PodCasts, the BSGcast, Alienware thought our show was a good match for their product because our qualified numbers are high based on the content of the show and the audience it would attract. 
How do you figure out qualified numbers over mild interest/channel surfing? Well, this is a two-way medium, after all. Maybe a better question is: How many of your viewers are engaged enough to leave a comment or drop an e-mail? These people are the true value of a show or personality.

Level of engagement might be the new level to track for an advertiser interested in the high-touch experience.

~Matt</description>
		<content:encoded><![CDATA[<p>Considering the Holy Grail of videoblogging for anyone who does it beyond the casual person diary style, is finding a way to make it financially stable, I&#8217;d say the need for a metric that traditional advertizers would understand would be in order. Roxanne Darling&#8217;s article here:</p>
<p><a href="http://www.barefeetstudios.com/2008/04/18/are-you-addicted-to-big-numbers/" rel="nofollow">http://www.barefeetstudios.com/2008/04/18/are-you-addicted-to-big-numbers/</a></p>
<p>Did a great little study on the value of high numbers vs. qualified numbers, that essentially blows the TV model of more eye-balls = more money right out of the water. </p>
<p>In the case of one of my video PodCasts, the BSGcast, Alienware thought our show was a good match for their product because our qualified numbers are high based on the content of the show and the audience it would attract.<br />
How do you figure out qualified numbers over mild interest/channel surfing? Well, this is a two-way medium, after all. Maybe a better question is: How many of your viewers are engaged enough to leave a comment or drop an e-mail? These people are the true value of a show or personality.</p>
<p>Level of engagement might be the new level to track for an advertiser interested in the high-touch experience.</p>
<p>~Matt</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building a Demo Reel. by Gabriel Mansour</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-276</link>
		<dc:creator>Gabriel Mansour</dc:creator>
		<pubDate>Tue, 22 Apr 2008 23:09:10 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-276</guid>
		<description>Also, you're blog's timezone settings appear to be misconfigured. (Sorry for all these extraneous comments)</description>
		<content:encoded><![CDATA[<p>Also, you&#8217;re blog&#8217;s timezone settings appear to be misconfigured. (Sorry for all these extraneous comments)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building a Demo Reel. by Gabriel Mansour</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-274</link>
		<dc:creator>Gabriel Mansour</dc:creator>
		<pubDate>Tue, 22 Apr 2008 19:34:49 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-274</guid>
		<description>Omigosh! It *magically* reappeared! Like… well, magic! Amazing!



(and for the record, this isn't sarcasm I'm expressing, it's deliberate embellished stupidity. Why? I dunno, I'm just feeling silly today.)</description>
		<content:encoded><![CDATA[<p>Omigosh! It *magically* reappeared! Like… well, magic! Amazing!</p>
<p>(and for the record, this isn&#8217;t sarcasm I&#8217;m expressing, it&#8217;s deliberate embellished stupidity. Why? I dunno, I&#8217;m just feeling silly today.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building a Demo Reel. by Gabriel Mansour</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-273</link>
		<dc:creator>Gabriel Mansour</dc:creator>
		<pubDate>Tue, 22 Apr 2008 16:09:49 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-273</guid>
		<description>Did you delete my comment? I think you deleted my comment. Or maybe I wrote it up and never actually hit "Post," I forget. Anyways, 106 &lt;strong&gt;new&lt;/strong&gt; puppets? Damn!</description>
		<content:encoded><![CDATA[<p>Did you delete my comment? I think you deleted my comment. Or maybe I wrote it up and never actually hit &#8220;Post,&#8221; I forget. Anyways, 106 <strong>new</strong> puppets? Damn!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building a Demo Reel. by Gabriel Mansour</title>
		<link>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-269</link>
		<dc:creator>Gabriel Mansour</dc:creator>
		<pubDate>Sun, 20 Apr 2008 06:44:47 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/04/16/building-a-demo-reel/#comment-269</guid>
		<description>&lt;strong&gt;106 &lt;em&gt;new&lt;/em&gt; puppets?&lt;/strong&gt; Blimey! And when do you except to accomplish this feat you've set before yourself?

It might be times like these when outsourcing some of your more laborious tasks to China become a viable option. ;)</description>
		<content:encoded><![CDATA[<p><strong>106 <em>new</em> puppets?</strong> Blimey! And when do you except to accomplish this feat you&#8217;ve set before yourself?</p>
<p>It might be times like these when outsourcing some of your more laborious tasks to China become a viable option. <img src='http://www.blog.hoggworks.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 2.5: Promotional Things. by Paul Spirito</title>
		<link>http://www.blog.hoggworks.com/blog/2007/12/19/25-promotional-things/#comment-74</link>
		<dc:creator>Paul Spirito</dc:creator>
		<pubDate>Fri, 22 Feb 2008 00:13:45 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/12/19/25-promotional-things/#comment-74</guid>
		<description>So How's the Stephen Colbert thing coming...  Can't wait!</description>
		<content:encoded><![CDATA[<p>So How&#8217;s the Stephen Colbert thing coming&#8230;  Can&#8217;t wait!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3: Process, Part 2 by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2008/01/01/3-process-part-2/#comment-43</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Fri, 04 Jan 2008 18:13:55 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/01/01/3-process-part-2/#comment-43</guid>
		<description>The white-balance is something I forget to do, but have been making an effort to do lately. I rush to get things done. :)

As for HDMI out, it is only to web, true, but I like the option of putting it out on DVD/HD-DVD, and also the higher the quality the video the better for keying, and while I want to get to a point where the majority of the stuff isn't on bluescreen, there will still be a bunch of stuff where the blue-screen is needed. I'm tired of the haloing around the person that comes from the DV/HDV artifacting.</description>
		<content:encoded><![CDATA[<p>The white-balance is something I forget to do, but have been making an effort to do lately. I rush to get things done. <img src='http://www.blog.hoggworks.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As for HDMI out, it is only to web, true, but I like the option of putting it out on DVD/HD-DVD, and also the higher the quality the video the better for keying, and while I want to get to a point where the majority of the stuff isn&#8217;t on bluescreen, there will still be a bunch of stuff where the blue-screen is needed. I&#8217;m tired of the haloing around the person that comes from the DV/HDV artifacting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3: Process, Part 2 by AM Corona</title>
		<link>http://www.blog.hoggworks.com/blog/2008/01/01/3-process-part-2/#comment-42</link>
		<dc:creator>AM Corona</dc:creator>
		<pubDate>Fri, 04 Jan 2008 17:19:17 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/01/01/3-process-part-2/#comment-42</guid>
		<description>errrrr I just noticed you may not be adjusting your white balance based on that single frame of the puppet shot.  A fixed white balance will work better instead of having the camera try to guess it for you.</description>
		<content:encoded><![CDATA[<p>errrrr I just noticed you may not be adjusting your white balance based on that single frame of the puppet shot.  A fixed white balance will work better instead of having the camera try to guess it for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3: Process, Part 2 by AM Corona</title>
		<link>http://www.blog.hoggworks.com/blog/2008/01/01/3-process-part-2/#comment-41</link>
		<dc:creator>AM Corona</dc:creator>
		<pubDate>Fri, 04 Jan 2008 17:14:55 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/01/01/3-process-part-2/#comment-41</guid>
		<description>Why bother with the HDMI out?  You are shooting video for a web site and not transferring to film.  The HV20 with a lens adapter from cinevate will give you really nice results though. You'll have to get used to working with flipped images when you use one (or mount an external LCD upside down).</description>
		<content:encoded><![CDATA[<p>Why bother with the HDMI out?  You are shooting video for a web site and not transferring to film.  The HV20 with a lens adapter from cinevate will give you really nice results though. You&#8217;ll have to get used to working with flipped images when you use one (or mount an external LCD upside down).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3: Process, Part 2 by Andrew</title>
		<link>http://www.blog.hoggworks.com/blog/2008/01/01/3-process-part-2/#comment-40</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 01 Jan 2008 23:23:36 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2008/01/01/3-process-part-2/#comment-40</guid>
		<description>I can vouch for the quality of the HV20. I shoot with that at work and the quality of the lens and video is amazing relative to the camera's price, even in really bad lighting.</description>
		<content:encoded><![CDATA[<p>I can vouch for the quality of the HV20. I shoot with that at work and the quality of the lens and video is amazing relative to the camera&#8217;s price, even in really bad lighting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 2.5: Promotional Things. by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/12/19/25-promotional-things/#comment-35</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Fri, 21 Dec 2007 02:56:16 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/12/19/25-promotional-things/#comment-35</guid>
		<description>Thanks, Casey!

All I have left to do is build it, film it, edit, and promote it. It's practically done!</description>
		<content:encoded><![CDATA[<p>Thanks, Casey!</p>
<p>All I have left to do is build it, film it, edit, and promote it. It&#8217;s practically done!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 2.5: Promotional Things. by Casey McKinnon</title>
		<link>http://www.blog.hoggworks.com/blog/2007/12/19/25-promotional-things/#comment-32</link>
		<dc:creator>Casey McKinnon</dc:creator>
		<pubDate>Thu, 20 Dec 2007 20:38:54 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/12/19/25-promotional-things/#comment-32</guid>
		<description>Awesome, Brian!  Good luck!</description>
		<content:encoded><![CDATA[<p>Awesome, Brian!  Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 2: Process, Part One by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/12/02/2-process-part-one/#comment-22</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Tue, 04 Dec 2007 04:32:36 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/12/02/2-process-part-one/#comment-22</guid>
		<description>I do what I can.</description>
		<content:encoded><![CDATA[<p>I do what I can.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 2: Process, Part One by Brook</title>
		<link>http://www.blog.hoggworks.com/blog/2007/12/02/2-process-part-one/#comment-21</link>
		<dc:creator>Brook</dc:creator>
		<pubDate>Tue, 04 Dec 2007 04:25:53 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/12/02/2-process-part-one/#comment-21</guid>
		<description>thanks for making the funny funny</description>
		<content:encoded><![CDATA[<p>thanks for making the funny funny</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 2: Process, Part One by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/12/02/2-process-part-one/#comment-20</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Mon, 03 Dec 2007 16:05:27 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/12/02/2-process-part-one/#comment-20</guid>
		<description>Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 2: Process, Part One by Beth Rundle</title>
		<link>http://www.blog.hoggworks.com/blog/2007/12/02/2-process-part-one/#comment-19</link>
		<dc:creator>Beth Rundle</dc:creator>
		<pubDate>Mon, 03 Dec 2007 15:54:30 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/12/02/2-process-part-one/#comment-19</guid>
		<description>Looking good Brian. I'm impressed. Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Looking good Brian. I&#8217;m impressed. Keep up the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-18</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Sat, 01 Dec 2007 07:32:21 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-18</guid>
		<description>*slips Mark the cash*

Thanks for the compliment!</description>
		<content:encoded><![CDATA[<p>*slips Mark the cash*</p>
<p>Thanks for the compliment!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Mark</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-14</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 24 Nov 2007 14:48:32 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-14</guid>
		<description>I love dotBoom. It was always a good day when another episode showed up in iTunes. Maybe I'm strange but I would prefer longer episodes. The puppetry and other aspects of the show might not have been perfect but I don't care. The story line was funny, the dialogue hilarious and I find myself at the age of 34 personally invested in the lives of a group of puppets. As long as you keep making this wonderful show I will keep watching.</description>
		<content:encoded><![CDATA[<p>I love dotBoom. It was always a good day when another episode showed up in iTunes. Maybe I&#8217;m strange but I would prefer longer episodes. The puppetry and other aspects of the show might not have been perfect but I don&#8217;t care. The story line was funny, the dialogue hilarious and I find myself at the age of 34 personally invested in the lives of a group of puppets. As long as you keep making this wonderful show I will keep watching.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-13</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Fri, 23 Nov 2007 22:59:22 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-13</guid>
		<description>Thanks Simon, I appreciate it. 

Also, Timothy, what's your e-mail address? I'd like to see some of your work, but the one you provided to the form isn't valid.</description>
		<content:encoded><![CDATA[<p>Thanks Simon, I appreciate it. </p>
<p>Also, Timothy, what&#8217;s your e-mail address? I&#8217;d like to see some of your work, but the one you provided to the form isn&#8217;t valid.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by simonconlin</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-12</link>
		<dc:creator>simonconlin</dc:creator>
		<pubDate>Fri, 23 Nov 2007 22:06:20 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-12</guid>
		<description>best of luck for season 2
keep up the good work 

~Simon</description>
		<content:encoded><![CDATA[<p>best of luck for season 2<br />
keep up the good work </p>
<p>~Simon</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-11</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:51:58 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-11</guid>
		<description>Hey Jonathan,

Yeah, it's true that it isn't a straight IT parody, but I don't know any shows that are going to stay as a "straight" anything (not that this excuses bad writing, just that as the show develops, so do the characters, and you follow those as well), and to be honest, there's so much of the IT world that's tremendously boring. I considered showing people what a real day like that would be, but wanted people to actually watch. :)

Dialogue-heavy, absolutely, but I don't really see that as a negative. Now, the staging of those dialogue-heavy moments suffer, as I don't have the ability to film the workarounds that larger productions can -- instead of just having people talk in a single location, the conversation takes place while they're walking, going from a couch to a desk to another room, to break things up visually -- due to the physical limitations of the set. That's one fo the main things I'm going to try to rectify for season two: it's my goal to be able to have single-take tracking shots following from one office to the hall to the next office, all without cutting or editing. 

It's a severe limitation of the show that you don't get a proper sense of the office around them, and better sets will both alleviate that problem and help me circumvent the issues with having a talking-heads show. Also I'm going to try to get a camera operator to help with the filming, so that the shots are dynamic. The camera work being so static has always something that's bothered me.

Thanks for the info regarding the improv classes, incidentally. A friend of mine runs classes like that, but only every six months or so.</description>
		<content:encoded><![CDATA[<p>Hey Jonathan,</p>
<p>Yeah, it&#8217;s true that it isn&#8217;t a straight IT parody, but I don&#8217;t know any shows that are going to stay as a &#8220;straight&#8221; anything (not that this excuses bad writing, just that as the show develops, so do the characters, and you follow those as well), and to be honest, there&#8217;s so much of the IT world that&#8217;s tremendously boring. I considered showing people what a real day like that would be, but wanted people to actually watch. <img src='http://www.blog.hoggworks.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Dialogue-heavy, absolutely, but I don&#8217;t really see that as a negative. Now, the staging of those dialogue-heavy moments suffer, as I don&#8217;t have the ability to film the workarounds that larger productions can &#8212; instead of just having people talk in a single location, the conversation takes place while they&#8217;re walking, going from a couch to a desk to another room, to break things up visually &#8212; due to the physical limitations of the set. That&#8217;s one fo the main things I&#8217;m going to try to rectify for season two: it&#8217;s my goal to be able to have single-take tracking shots following from one office to the hall to the next office, all without cutting or editing. </p>
<p>It&#8217;s a severe limitation of the show that you don&#8217;t get a proper sense of the office around them, and better sets will both alleviate that problem and help me circumvent the issues with having a talking-heads show. Also I&#8217;m going to try to get a camera operator to help with the filming, so that the shots are dynamic. The camera work being so static has always something that&#8217;s bothered me.</p>
<p>Thanks for the info regarding the improv classes, incidentally. A friend of mine runs classes like that, but only every six months or so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-10</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:40:21 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-10</guid>
		<description>Ah, okay. Crazy. I'm sure you can understand why it looked suspicious.</description>
		<content:encoded><![CDATA[<p>Ah, okay. Crazy. I&#8217;m sure you can understand why it looked suspicious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Timothy</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-9</link>
		<dc:creator>Timothy</dc:creator>
		<pubDate>Fri, 23 Nov 2007 13:39:59 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-9</guid>
		<description>sorry about that. fran and i are puppeteer partners in Michigan, so we have the same workspace and we watched the show together ;)</description>
		<content:encoded><![CDATA[<p>sorry about that. fran and i are puppeteer partners in Michigan, so we have the same workspace and we watched the show together <img src='http://www.blog.hoggworks.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Jonathan</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-8</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Fri, 23 Nov 2007 11:34:29 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-8</guid>
		<description>Hey Brian,

Just letting you know us fellow Kitchener-ites are watching and enjoying these segments.

There are some local improv groups that are not only, I believe, free, but they have a wealth of talent to work off of if you are interested.  Theatre on the Edge (TOTE) is the one I'm most familiar with, and I've worked with some of the folks there in shows with the Kitchener Waterloo Little Theatre.

I personally thought that using puppets made the most sense from a cost and logistic point of view.  Plus, to be honest, the material should rise above the medium anyway.  People should forget that they are watching puppets and get drawn into the story.

This may be presumptuous, but I believe I'm close to your target audience (IT with a slightly twisted sense of humour.  Yes, you can tell Maddy I said slightly ;)) and I did enjoy a lot of aspects of the show.  The sense of humour though, which I'm not saying is a bad thing, does put this show into a category all in itself and not a true "IT Parody".

I do agree that, perhaps, you can have a dialogue heavy show but still increase the pacing a bit.  Shorter scenes perhaps, or tighter transitions during character dialogue.

I am looking forward to season 2 and see where you take this crazy train</description>
		<content:encoded><![CDATA[<p>Hey Brian,</p>
<p>Just letting you know us fellow Kitchener-ites are watching and enjoying these segments.</p>
<p>There are some local improv groups that are not only, I believe, free, but they have a wealth of talent to work off of if you are interested.  Theatre on the Edge (TOTE) is the one I&#8217;m most familiar with, and I&#8217;ve worked with some of the folks there in shows with the Kitchener Waterloo Little Theatre.</p>
<p>I personally thought that using puppets made the most sense from a cost and logistic point of view.  Plus, to be honest, the material should rise above the medium anyway.  People should forget that they are watching puppets and get drawn into the story.</p>
<p>This may be presumptuous, but I believe I&#8217;m close to your target audience (IT with a slightly twisted sense of humour.  Yes, you can tell Maddy I said slightly ;)) and I did enjoy a lot of aspects of the show.  The sense of humour though, which I&#8217;m not saying is a bad thing, does put this show into a category all in itself and not a true &#8220;IT Parody&#8221;.</p>
<p>I do agree that, perhaps, you can have a dialogue heavy show but still increase the pacing a bit.  Shorter scenes perhaps, or tighter transitions during character dialogue.</p>
<p>I am looking forward to season 2 and see where you take this crazy train</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-7</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Fri, 23 Nov 2007 04:21:34 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-7</guid>
		<description>Hey Timothy,

Odd that you agreed with Fran before I'd actually moderated her comment, and approved it. Doubly-odd that you did so only three minutes after her comment. Triply-so that you did so from the same IP address as Fran, and that you'd agree with her so vehemently.

I'm happy to have anyone commenting here, and do welcome all feedback. But you don't need to invent pseudonyms to create support for your critique.

Despite this seeming like something of a trolling message, I'll respond to the specific points, because I'm like that.

I'm sorry you don't like the puppetry, but the quality is varied, and really depends which characters you're looking at. Also, it's gotten much better over the course of the season (I'm quite proud of my own progression, for example, and find it genuinely difficult to watch the early stuff now, because of how far I've come). A goal is to increase the quality, absolutely, and part of that will come from increased rehearsal time, which I didn't really get, and structuring it in a way to allow the time to get more takes of a shot, which the first season didn't really allow for.

I do watch the old Muppet stuff a lot, and obsessively study. And as Maddy will attest, I spend a surprising amount of the day pretending I have a puppet on my hand.</description>
		<content:encoded><![CDATA[<p>Hey Timothy,</p>
<p>Odd that you agreed with Fran before I&#8217;d actually moderated her comment, and approved it. Doubly-odd that you did so only three minutes after her comment. Triply-so that you did so from the same IP address as Fran, and that you&#8217;d agree with her so vehemently.</p>
<p>I&#8217;m happy to have anyone commenting here, and do welcome all feedback. But you don&#8217;t need to invent pseudonyms to create support for your critique.</p>
<p>Despite this seeming like something of a trolling message, I&#8217;ll respond to the specific points, because I&#8217;m like that.</p>
<p>I&#8217;m sorry you don&#8217;t like the puppetry, but the quality is varied, and really depends which characters you&#8217;re looking at. Also, it&#8217;s gotten much better over the course of the season (I&#8217;m quite proud of my own progression, for example, and find it genuinely difficult to watch the early stuff now, because of how far I&#8217;ve come). A goal is to increase the quality, absolutely, and part of that will come from increased rehearsal time, which I didn&#8217;t really get, and structuring it in a way to allow the time to get more takes of a shot, which the first season didn&#8217;t really allow for.</p>
<p>I do watch the old Muppet stuff a lot, and obsessively study. And as Maddy will attest, I spend a surprising amount of the day pretending I have a puppet on my hand.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Brian Hogg</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-6</link>
		<dc:creator>Brian Hogg</dc:creator>
		<pubDate>Fri, 23 Nov 2007 04:15:01 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-6</guid>
		<description>Hey Fran,

Are you saying that the show it, don't say it rule is what leads you to wonder why I'm using puppets, rather than live action? I would argue that there is absolutely a reason. One of them is that I wanted to do it this way, and the other is that it allows me to circumvent physical limitations and have a whole bunch of characters, rather than just a few, were I to put the actors themselves in front of the camera. Also, while I know some of the puppeteering is rougher than others, I think it's generally more than capable. That said, part of the plan for subsequent shows is to get more higher-quality puppeteers (who I already have lined up) and also to help the other puppeteers get better with some workshops. 

Way too much talking? I'm not sure why that's a negative: that's the kind of show that it is. I'm a talkative person, so my show is going to reflect that. 

Part of the practical limitations of a show like this is that I'm building the entirety of the world, and can't rely on existing structures. As such, yeah, that means that the physical action available to us is less. Also, the puppets are only from the waist up, and don't have operable hands, which limits the physical actions they can undertake. It's something I think of as a problem, absolutely, but it's not stemming from a poor choice in any narrative or directorial sense, but rather from the constraints of the puppets and sets. This is the best that I could've done, given the circumstances.

Which episodes did you watch, out of curiosity? I mentioned the length as being something I know turns people off, but as I think I mentioned in the episode, it's a conscious choice of mine. I'm choosing to make a longer show because that's what I want to watch. I want the more involved character and story-lines. I want weightier scripts. I would like to think, in my naive way, that if I put out a show that assumes everyone has that attention span, then the people with that attention span will find it.

(That isn't to impugn those without that span, no matter how sad it makes me; people get used to seeing things in a certain context, and at a certain length, and it becomes less of a consideration to view different types of things)

The second season will have slightly shorter episodes, and my goal is to structure it better. The hops is to be able to find the length that requires the least compromise from me, yet brings in the largest number of viewers.

As for the improv class, it's something I've looked into, and will probably be doing. Why do you suggest a writing class? Not to denigrate any of the people who've helped out with the show -- and they kick several types of ass -- but I happen to think, despite my stated desires to increase the quality of the writing, that the writing was the best part.

I've had my eye on the O'Neill Puppetry Conference, as it looks quite cool. Didn't get the chance to apply last year, but hopefully will do this year.

No worries about sounding harsh; the point of this show is to lay bare the process, and to plainly state the things I need and want to improv. Thanks for the feedback.</description>
		<content:encoded><![CDATA[<p>Hey Fran,</p>
<p>Are you saying that the show it, don&#8217;t say it rule is what leads you to wonder why I&#8217;m using puppets, rather than live action? I would argue that there is absolutely a reason. One of them is that I wanted to do it this way, and the other is that it allows me to circumvent physical limitations and have a whole bunch of characters, rather than just a few, were I to put the actors themselves in front of the camera. Also, while I know some of the puppeteering is rougher than others, I think it&#8217;s generally more than capable. That said, part of the plan for subsequent shows is to get more higher-quality puppeteers (who I already have lined up) and also to help the other puppeteers get better with some workshops. </p>
<p>Way too much talking? I&#8217;m not sure why that&#8217;s a negative: that&#8217;s the kind of show that it is. I&#8217;m a talkative person, so my show is going to reflect that. </p>
<p>Part of the practical limitations of a show like this is that I&#8217;m building the entirety of the world, and can&#8217;t rely on existing structures. As such, yeah, that means that the physical action available to us is less. Also, the puppets are only from the waist up, and don&#8217;t have operable hands, which limits the physical actions they can undertake. It&#8217;s something I think of as a problem, absolutely, but it&#8217;s not stemming from a poor choice in any narrative or directorial sense, but rather from the constraints of the puppets and sets. This is the best that I could&#8217;ve done, given the circumstances.</p>
<p>Which episodes did you watch, out of curiosity? I mentioned the length as being something I know turns people off, but as I think I mentioned in the episode, it&#8217;s a conscious choice of mine. I&#8217;m choosing to make a longer show because that&#8217;s what I want to watch. I want the more involved character and story-lines. I want weightier scripts. I would like to think, in my naive way, that if I put out a show that assumes everyone has that attention span, then the people with that attention span will find it.</p>
<p>(That isn&#8217;t to impugn those without that span, no matter how sad it makes me; people get used to seeing things in a certain context, and at a certain length, and it becomes less of a consideration to view different types of things)</p>
<p>The second season will have slightly shorter episodes, and my goal is to structure it better. The hops is to be able to find the length that requires the least compromise from me, yet brings in the largest number of viewers.</p>
<p>As for the improv class, it&#8217;s something I&#8217;ve looked into, and will probably be doing. Why do you suggest a writing class? Not to denigrate any of the people who&#8217;ve helped out with the show &#8212; and they kick several types of ass &#8212; but I happen to think, despite my stated desires to increase the quality of the writing, that the writing was the best part.</p>
<p>I&#8217;ve had my eye on the O&#8217;Neill Puppetry Conference, as it looks quite cool. Didn&#8217;t get the chance to apply last year, but hopefully will do this year.</p>
<p>No worries about sounding harsh; the point of this show is to lay bare the process, and to plainly state the things I need and want to improv. Thanks for the feedback.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Timothy</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-5</link>
		<dc:creator>Timothy</dc:creator>
		<pubDate>Fri, 23 Nov 2007 00:27:17 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-5</guid>
		<description>i agree with fran, the puppetry isn't very good. i've heard o'neill does great things, but i also suggest just watching old muppet stuff and studying. i can't stress that enough. study study study.</description>
		<content:encoded><![CDATA[<p>i agree with fran, the puppetry isn&#8217;t very good. i&#8217;ve heard o&#8217;neill does great things, but i also suggest just watching old muppet stuff and studying. i can&#8217;t stress that enough. study study study.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by Fran</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-4</link>
		<dc:creator>Fran</dc:creator>
		<pubDate>Fri, 23 Nov 2007 00:23:04 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-4</guid>
		<description>Some (rather blunt) thoughts:

After watching some of dotboom, the puppetry and acting is really really rough. Also, the show should really follow the old rule, "show it, don't say it." Right now there's no REAL reason for it to be done with puppets. Direction wise, I like it. Lighting seemed pretty good and the shots were well executed. But the show really suffers in that there's WAY too much talking. I didn't actually finish any of the episodes I watched. 

I'd suggest taking an improv class if possible, as well as a writing class. The O'Neill Puppetry Conference in Connecticut is a great idea too. 

Don't mean to sound harsh, just being honest. Good luck!</description>
		<content:encoded><![CDATA[<p>Some (rather blunt) thoughts:</p>
<p>After watching some of dotboom, the puppetry and acting is really really rough. Also, the show should really follow the old rule, &#8220;show it, don&#8217;t say it.&#8221; Right now there&#8217;s no REAL reason for it to be done with puppets. Direction wise, I like it. Lighting seemed pretty good and the shots were well executed. But the show really suffers in that there&#8217;s WAY too much talking. I didn&#8217;t actually finish any of the episodes I watched. </p>
<p>I&#8217;d suggest taking an improv class if possible, as well as a writing class. The O&#8217;Neill Puppetry Conference in Connecticut is a great idea too. </p>
<p>Don&#8217;t mean to sound harsh, just being honest. Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by admin</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-3</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 22 Nov 2007 18:32:25 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-3</guid>
		<description>Thanks, Jay, I'm planning on making a bunch more. :)

Season 2, when it comes out, should be pretty kickass (as will the show(s) that come out in the mean-time).</description>
		<content:encoded><![CDATA[<p>Thanks, Jay, I&#8217;m planning on making a bunch more. <img src='http://www.blog.hoggworks.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Season 2, when it comes out, should be pretty kickass (as will the show(s) that come out in the mean-time).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1: Unrealistic Expectations by jaywest</title>
		<link>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-2</link>
		<dc:creator>jaywest</dc:creator>
		<pubDate>Thu, 22 Nov 2007 17:22:16 +0000</pubDate>
		<guid>http://www.blog.hoggworks.com/blog/2007/11/21/1-unrealistic-expectations/#comment-2</guid>
		<description>Hey Brain, this is a great look into your creative process. Please keep making more of these! Looking forward to season 2.</description>
		<content:encoded><![CDATA[<p>Hey Brain, this is a great look into your creative process. Please keep making more of these! Looking forward to season 2.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
